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Details Of Civilization VII Revealed

August 21, 2024 1:21 pm in by Trinity Miller

Sid Meier’s Civilization VII has finally been unveiled, and it promises to be a game-changer in the world of strategy gaming. The game was showcased at Gamescom, revealing new gameplay features and a highly anticipated release date: February 11, 2025. With nearly nine years since the release of Civilization VI, fans are eagerly awaiting the next evolution of this iconic series.

Gwendoline Christie as the Voice of Civilization

In a delightful surprise, it was revealed that the legendary Gwendoline Christie, known for her roles in Game of Thrones and Star Wars, will lend her voice to Civilization VII. Her narration adds a layer of gravitas to the game, as showcased in a stunning live-action trailer that set the tone for this epic new instalment.

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New Features and a Deeper Experience

Civilization VII introduces several revolutionary features that promise to deepen the strategy and enhance the gameplay. The game is designed around the concept of distinct Ages, where players can lead their empires through various historical periods. These Ages each offer unique civilizations, resources, and gameplay systems, ensuring a fresh and historically immersive experience.

According to Ed Beach, Creative Director at Firaxis Games, “With the introduction of revolutionary new features such as Ages, the ability to select leaders and civilizations independently, and a beautiful new art style, Civilization VII promises to be true to our goal of being the ultimate historical strategy game.”

A Legacy of Success

Civilization VI has been a massive success, selling over 11 million copies on Steam and cementing the franchise’s status with over 70 million units sold worldwide. It’s clear that Civilization VII is poised to continue this legacy, with an ambitious design that builds on the strengths of its predecessors while introducing exciting new elements.

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A New Direction for Firaxis

GamesHub recently had the opportunity to visit Firaxis Games and preview Civilization VII. The team at Firaxis, led by Executive Producer Dennis Shirk and Game Designer Carl Harrison, is taking bold steps to reinvigorate the series. After spending three hours with the game, it’s clear that Civilization VII is shaping up to be the freshest sequel yet.

Three Ages of Civilization

One of the standout features of Civilization VII is its division into three distinct Ages: Antiquity, Exploration, and Modern. Players start with a civilization from the antiquity era and must choose a new civilization as they progress through the Ages. This approach reflects the historical evolution of cities like London, which evolved from Roman to Anglo-Saxon rule.

This new system adds a layer of strategic depth, as players must adapt to the changing dynamics of each Age. Leaders and civilizations are now separate entities, allowing for unique combinations that can drastically alter gameplay.

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A New Rhythm to Campaigns

The introduction of global crises at the end of each Age adds a new rhythm to the game. These crises, such as the proliferation of independent powers in Antiquity, create dramatic challenges that players must overcome to advance. The game’s narrative focus has been enhanced, with choices having consequences that can significantly impact the course of a campaign.

As Ed Beach explains, “Breaking the game into chapters lets people get through history in a more digestible fashion,” making each campaign a dynamic journey through time.

Goodbye Builders, Hello Towns

One of the most significant changes in Civilization VII is the removal of builders. Instead, as your empire’s borders expand, you’ll be able to choose improvements for free. Newly settled cities start as towns, accumulating gold at a higher rate, but requiring it for all development. Towns can be focused to produce increased yields, but this locks them into that role for the rest of the Age.

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A Fresh Take on Resources and Trade

Resources in Civilization VII are now more strategically important. They must be manually assigned to cities or towns and offer specific local benefits. This change makes trade more meaningful, as resources are no longer just bonuses but vital components of your strategy.

The 33% Rule: Balancing Innovation with Tradition

Sid Meier’s 33% rule, which dictates that each new Civilization game should be one-third new, one-third improved, and one-third unchanged, continues to guide the development of Civilization VII. This balance ensures that the game remains true to its roots while introducing exciting new features.

According to Dennis Shirk, “It’d be very easy to just keep changing and iterating, and all of a sudden it’s not Civ. We always have to keep our eye on that foundation.”

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The Future of Civilization

Civilization VII is set to launch on February 11, 2025, with early access available for those who purchase the Deluxe and Founders editions. With its innovative gameplay systems, stunning visuals, and a commitment to maintaining the essence of the series, Civilization VII is poised to be a landmark title in the world of strategy gaming.

As we await its release, it’s clear that Firaxis has crafted a game that honours the legacy of Civilization while boldly stepping into a new era of strategy gaming.

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